Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if youāre a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.
While not able to pull a fireteam together that initial first day, something Iāve managed to do with all other raids in the past, I was content to watch others attempt this beast of a raid. It was exciting to see the first fireteam complete it in just six hours and reassuring. Then talks began to crop up and not the good kind. Here were the best of the best saying that it would take everything in a fireteam’s power to pull off this raid. And why? Apparently because it was the most demanding raid out of all Destiny raids. They arenāt wrong.
Destiny 2 did manage to fix a couple of small issues from the first game, but itās otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvEās moment-to-moment gameplay has resulted in a sequel that just isnāt as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but thatās small potatoes compared to these major fundamental flaws.
Over the course of its lifespan, most players agreed that Destinyās most persistent problem was a general lack of content. There just wasnāt enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but itās only natural that players would quickly burn through expansions when they often didnāt include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebearās content woes, but this sadly hasnāt been the case. Itās added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that thatās it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so theyāre actually not new at all. So not only does it offer less content than Destinyās final form, but it still hasnāt addressed the first gameās core problem.
Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, thatās it, it will never be attempted again, because itās just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It’s hands down the most deterring raid every created for Destiny. Which is why Bungie’s messaging on what this raid was going to be could have been a bit clearer. Why say itās going to be inviting when also saying itās going to be the most challenging raid ever? Thatās just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.
Which brings this full circle back to the Strike. With only one Strike to tackle, any Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop up. The beta is a stress test on Destiny 2ās system, so having such sparseā¦everything…became more noticeable. There is a limited arsenal in Destiny 2 news 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldnāt land it. Having played Destiny since vanilla, Iād say the skills are there. But here is Destiny 2 presenting itself as challenging, but there is always that inkling that itās a faƧade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changed, but level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that wonāt be revealed until September. So, for now itās the waiting game.
Destiny 2 Beta Shows Worrisome Signs to Fans