Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.
What we want to do is make every player in Destiny feel essential. We want every single player to feel like a superhero that gets to save the day at some point during the match. As a support player, I’m guilty on many occasions of hanging back and scoring assists. In Destiny 2, I’m going to be provoked into being a hero and helping my team of four in the competitive landscape.
I wasn’t a huge fan of any of the guns in the Destiny 2 Beta, although I’m usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You’re also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They’ve changed the organization of guns as well, and I’m not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it’s Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It’s different, but I think that when I actually start using it it will make more sense.
Destiny 2 did a 180 degree turn with how the loot pool dolled out those sweet, sweet items. Where in Destiny it could feel like pulling teeth just to find an exotic, Destiny 2 was happy to shower Guardians in them with its new reward structure. Like everything else in Destiny 2 though, it couldn’t help but have a slight fault, those exotics every Guardian wants just aren’t… exotic. Exotic items in Destiny had a feel about them because they behaved in a way that was reminiscent of some of the quirkier items to come out of video games ( the Cerebral Bore ). They weren’t supposed to be godly, but some of the perks had just enough of a twist to make them feel unique. Only one exotic comes to mind in Destiny 2 that shines in this regard, a new grenade launcher titled “The Colony” that was part of the expansion. The other exotics with Curse of Osiris do look to be pushing in the right direction, but like everything else in Destiny 2, only time will tell with how people feel about these new armaments when preforming.
The competitive multiplayer experience in destiny 2 Missions 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you’ll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don’t usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It’s a small but useful things. The 4v4 change doesn’t affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there’s a noticeable difference when it comes to TTK, or time to kill. It’s a good deal higher, which means it’s going to take longer to get an enemy down.
There’s a lot going on in this Beta, even though it’s relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there’s not much time left.
It’s still too early to say Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.
Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny