At the end of the mission, we finally meet Ghaul, who is terrifying in his all-white armor and his Darth Malak-esque mask. He gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta’s mission. I assume the next mission will take place within the city. But the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.
There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians donāt pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and canāt quite figure out the right simulation.
On paper, the EDZ appears to be the largest open area Destiny has ever seen, but its scale can be deceptive. Using the brand new in-game map (accessed by holding down the Touchpad on PS4), it looks far bigger than the Cosmodrome. Looking closer, however, reveals that large sections of the map are taken up by long, winding roads. Take those away, and the EDZ may not be as big as itās made out to be.
Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny 2 Updates fan, itās easy enough to digest; take everything learned from Destiny and apply that to this beta, itās a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, itās probably for good reason or itās just actually a beta.
The first piece of DLC for Destiny 2 dropped this week and Guardians have taken to The Curse of Osiris like Mercury takes toā¦OK, I donāt have a good example. What can be said for The Curse of Osiris is that it isnāt making waves and isnāt what Destiny 2 was missing to bring it back from the woes that it has been going through. Then again, isnāt Destiny always going through woes? If anything, Curse of Osiris is proving to be more of the same , while coming across as a bit watered down. I asked for three cubes bartender, not a glass full of ice with my whiskey. Caydee-6 would not be pleased, although he might not care either. For those Guardians that do care, though, itās proving frustrating, and for anyone who might want to jump back in, Curse of Osiris doesnāt sell itself well.
The people running Bungie and Activision arenāt stupid. It takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know exactly what they’re doing. Theyāre trying to make it sound like theyāre doing their fans a favor, but we wouldnāt be seeing this if that were truly the case. If they really wanted to do their consumers a favor, they could do any of the following:
With Destiny 2 though, it feels like the opposite is true. Theyāve been caught lying multiple times, have made little effort to improve their communications with fans and what improvements they do deliver are hampered by the likes of the Prismatic Matrix. Destiny 2 is in deep trouble right now, but that doesnāt seem to matter to Bungie so long as they can keep the remaining players just happy enough to keep buying loot those boxes.
The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members canāt just run ahead to go off and do their own thing; the Strike actually requires some teamwork and thatās a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think “Iāve got this.” The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. Itās hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.
Destiny 2 Beta Shows Worrisome Signs to Fans