According to Bethesda Chief Software Engineer and spokesperson Todd Howard, Starfield is going to be the studio’s biggest game to date and focus solely on its single-player RPG experience. Little to nothing has been known about the game so far until the first supposed screenshots of the RPG title leaked last week, so this is the biggest news about the game to come directly from Bethesda since its cryptic E3 2018 de
Of course, it is not just the fact that Bethesda has announced it is working on licensed titled in mainstream franchises like Indiana Jones that worries gamers. There has been very little news about either Starfield or The Elder Scrolls 6 for some time. In fact, fans have had to make do with cryptic Tweets about the follow-up to Skyrim in the absence of concrete information. Meanwhile, Starfield has also been notably missing from major gaming events in recent times, but Todd Howard did confirm that it would be the studio’s biggest game to d
That being said, Howard warns that it is still going to be a while until Starfield is finally treated to a proper public (or even private) demonstration. Moreover, the game doesn’t have a solid release date (as it’s subject to change), so the team will only show off the space-bound RPG once Bethesda feels confident enough in it. This goes in line with a previous statement by Pete Hines, who said that the community would have to wait a while for a detailed reveal. Hines mentioned that Starfield would be worth the exhausting wait , though, which isn’t hard to believe considering the amount of work reportedly being put into the development of the ti
Bethesda has consistently made headlines over the last few months. The biggest shock came in September of last year when it was revealed that Microsoft had agreed to acquire ZeniMax Media in a deal worth $7.5 billion. This gave the Xbox parent company ownership not just of franchises such as Fallout , The Elder Scrolls , and DOOM but also of famous developers like Bethesda Game Studios and id Software. Now, it seems that Microsoft will also reap the benefits of Bethesda’s foray into AAA licensed games, a future many could have not foreseen of the RPG stu
On the other hand, console hardware has changed considerably since the early days of the home video gaming market. With iterative consoles like the PS4 Pro and Xbox One X now allowing console gamers to upgrade their system to accommodate new developments in gaming hardware in the same way that PC gamers upgrade their systems, it is entirely possible that the current generation of iterative systems will be able to run Starfield without issue, albeit at the cost of a slight upgr
The game’s engine will be a huge leap forward in terms of visual quality and available features from past Bethesda games, as Howard claims that the upgrade will mark a more visible jump ahead in quality than even the huge technological gap between The Elder Scrolls: Morrowind and Oblivion . Apart from procedural generation, this engine will supposedly also improved animations, rendering, AI, and more. Speaking of AI, Howard specifically highlighted that NPCs will play bigger roles in future games, namely Starfield and The Elder Scrolls VI . Addressing Bethesda’s newly established partnership with Microsoft, Howard promised that both next-gen titles will be available on Xbox Game Pass at lau
With Bethesda seemingly involved in a growing number of major projects, including a Fallout television show, fans can’t be blamed for growing worried about progress on Starfield and The Elder Scrolls VI , especially when the company has been so quiet about the two far-off titles. Hopefully, this confirmation from the studio will reassure players that Bethesda has not lost sight of what they value m
Every tiny bit of information regarding Starfield is valuable due to the overall scarcity of details present. With that in mind, the latest few revelations by Howard will likely ramp up the anticipation to a whole new level for Bethesda faithful. Considering the involvement of procedural generation, the game’s world is likely to consist of several massive areas across it’s in-game galaxy/universe, complete with unique planets, which sounds revolutionary for Bethesda’s games’ traditionally singular, hand-crafted locations. On top of that, the absence of any multiplayer components will no doubt be a huge relief to those disappointed by online-oriented Fallout
Starfield is currently one of the most highly anticipated video games in the world, marking the first new franchise from Bethesda Game Studios in almost 25 years. Little is known about the gameplay or the storyline, beyond it being a single-player game and having a science-fiction setting. Bethesda released the first trailer for Starfield DLC|https://starfieldgalaxy.com/ at E3 2018, but the trailer left fans with more questions than answ
In a new digital interview conducted with Todd Howard during the Brighton Digital 2020 conference, the highly anticipated original Starfield IP from Bethesda has finally become less of a mystery. As revealed by one of the studio’s foremost developers, the game will be strictly single-player with no multiplayer components included, and it’s being developed with mod support in mind. Howard also shared that Starfield is expected to become the biggest game for the studio so far, as the development team is using procedural generation to create huge landmasses as part of the level design process, while cities will be larger in scale and more expansive. Additionally, the team itself is roughly 4 to 5 times bigger than the number of developers involved in creating Skyrim or Fallout