At the end of the day, eliminating weapon durability systems entirely would also eliminate a big portion of strategy and realism from numerous games. Thus, adapting systems that allow for ways to prevent weapons from breaking entirely would resolve most players’ frustrations, and is the best win-win scena
Given that Dragon Quest 11 is filled with delightful humor, it shouldn’t surprise you that it also has a great joke weapon. First appearing when you meet the disciples of Pang, you learn that the Naughty Stick was used thousands of times on your party member, Monsterwildlands.com Rab, in his training (which, if you know Rab, checks out). Thankfully, this legendary tool of discipline can, in fact, be obtained as a usable wea
Enter Antonio and Lester; they are the official masters of the frying pan. While pragmatically you are probably more interested in having these trained chefs in your castle cooking your meals, it is more charming to have them bludgeoning baddies with a cast-iron skil
However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat
When you have such a wide arrangement of characters, the old standard bearers start to feel a little uninteresting. How many swords, spears, and axes can you see before they start to blend into one. Thankfully, Suikoden knows this and makes sure to mix things
Instead of hunting monsters, players befriend and fight alongside them in battle. Monsters could be bred from eggs and players could customize their appearance and abilities. Though very different from the standard Monster Hunter adventure, Stories was a refreshing take on the franchise, and the game sold well on rele
If Monster Hunter were to introduce a dedicated “Spear” weapon, its move set could be mapped directly from the Legend of Zelda game. Its main attack would be rapid jabs that could act as a “flurry,” similar to Monster Hunter ‘s Lance but faster, more horizontally aimed, and at a shorter range. The Lance is a defensive weapon in Capcom’s series, focused around players blocking attacks with their shield before delivering a few jabs in return. A theoretical Spear could be more attack-orien
The original Monster Hunter 4 was a Japan-only release for the 3DS in 2013. However, the enhanced version that was later released did come to Western shores, called Monster Hunter 4 Ultimate (Monster Hunter 4G in Japan). It was released for the 3DS in 2015 and was the first handheld Monster Hunter in the West to feature fully integrated online multiplayer functional
The game that began it all — Monster Hunter. It was released for the PS2 in 2004 and allowed players to take on the role of a hunter who completes various quests while they track down a variety of monsters to kill or capture. Players could obtain items from slain monsters to create better armor, enabling them to take down even bigger and better p
The Caretaker’s Spade in The Witcher 3 certainly has some pretty positive attributes. It has a potent life-draining status effect, which is always useful. However, its most notable quality is that in a game filled to the brim with fantastical, ornate swords, it is a crooked, rusty, old shovel. You acquire the Caretaker’s Spade from the rather intimidating caretaker (which makes sen
The original version became one of the best-selling games for the PSP, but arguably the iOS version is even better as it feels like more than just a simple port. The iOS version also allows players to still experience this classic game despite the PSP now being all but forgot
Monster Hunter Stories was a spin-off title that launched on the 3DS in 2016 before arriving on other platforms in 2024. This game takes a different approach to gameplay , where instead of players becoming a hunter, they take on the role of a rider. Additionally, rather than the normal action-style battle, Stories features RPG-like turn-based batt
Of the weapons that represent major races in the Hyrule established by the 2017 Switch launch title Breath of the Wild , three already feature in Monster Hunter ‘s arsenal of weapons in one way or another. The Gerudo specialize in using sword and shield combos, the Rito specialize in using bows, and the Goron specialize in using heavy swords like Claymores. Disregarding combat options such as magic rods, only the spears used primarily by the Zora do not have an equival