Those who are tired of the modern military first-person shooter should give Plant vs Zombies: Garden Warfare an honest look. Plants vs Zombies was originally a tower defense game, although it would be more accurate to call it a lane defe
The biggest robbery of the 2019 Game Awards? A Plague Tale: Innocence not winning anything. Sure, the game wasn’t perfect, but in terms of an original single-player narrative, the game was unmatched in its story and emotional impact. Disturbing enough to make me never want to to play it again, but fun enough to make me consider it, A Plague Tale: Innocence will never get the credit it deserves. Maybe its sequel will finally bring more players aboard, tho
In contrast, Anthem had no fan base to start with. EA didn’t give it room to develop one. For all the criticism of Mass Effect: Andromeda , people were still talking about it. Even as a critical flop, it had little impact on people’s feelings about the franchise as a wh
Destiny 2: Shadowkeep may not be the biggest expansion set in Destiny’s history, but it has elevated Destiny 2 to a place players always hoped the game would get to. There is so much awesome content to pursue and such an interesting, meaningful grind. Two months later and my raid team is still getting together most nights to play crucible, run the Pit of Heresy dungeon, or raid. Even jaded vanilla Destiny 2 players have come back and found the game they always wanted. Destiny 2: Shadowkeep is the most fun I’ve had in any game this y
Force enemies into gunfights: Since Revenant’s toolkit is built precisely to destabilize enemy forces through skill silences and revives, well-timed attacks can force enemies into extremely disadvantageous gunfights. This is especially useful in small spaces, as Revenant’s Silence (Tactical) can render mobility Legends (Wraith, Ash, etc.) or even trackers (Bloodhound, Seer, etc.) useless and unable to get the jump on Rev’s t
While I loved playing every game in my top five, I put Control at number one because of the way it grabbed my attention and apexherozone.com held it in a way that the other four just couldn’t. It was creepy and bizarre in all the right, unique ways. I’d obviously never want to actually venture into the Oldest House for real, but Control made it a joy to explore with its unsettlingly intriguing twists and tu
While there were so many outstanding game releases in 2019, what usually garners the most attention is consumer backlash against developers. In each of the following circumstances, a lack of communication or an overwhelming show of greed was often the reason for a fallout between the two sides, and hopefully there are lessons to be learned to make 2020 a better y
Infinity Ward shook the world forever with its release of Call of Duty back in 2003. They did it again with their modern rendition aptly named Call of Duty 4: Modern Warfare in 2007. Respawn , composed of many of the developers from Infinity Ward all of those years ago, has created yet another phenomenal campaign in Titanfall
Prioritize debuffs before kills: Whereas most players would prefer engaging in firefights to prove their supremacy against equally-geared characters, Revenant players would appreciate debuffing enemies first prior to killing them. Revenant’s silencing mechanic ensures enemies won’t have a shot at using their abilities against Rev’s team, forcing them to rely on whatever weapons they have to reclaim the advantage. And even then, it’s likely too late once the rest of Rev’s team arri
His Insider Knowledge passive lets the player plan ahead to maximize positioning. His quips are always hilarious, even when losing to him. In short, MRVN’s ability to traverse the map and allow his team to do the same is what makes him the best option on the World’s Edge
Destruction. Battlefield Bad Company 2 boasts some of the best destructible environments that any game has seen to this very day. Critical buildings can be reduced to ashes if repeatedly hit with explosives. Light cover can be blown away with repeated small arms fire. This game allowed for so much replayability in its multiplayer, also boasting a rather lighthearted campaign most fans enjo
Shadow Mode is helpful, but not indestructible: Anyone from the team who touches the Totem becomes a shadow for 25 seconds. However, Shadow Mode doesn’t have Shields and only has 50 Health upon returning to the Totem after death. The Totem’s time is extended based on the last person to become a shadow. Meaning, turning into a shadow when the Totem is only a few seconds from closing will extend the Totem’s timer for another 25 seco
When compared to other RPG titles, Kingdoms of Amalur: Reckoning lacks the polish and overall execution that games like Skyrim and Dragon Age provide. Yet Kingdoms finds a way to shrug off that lack of polish and focus on making a largely enjoyable open-world g
Might as well make crouching default: Players experience more benefits while crouching than ordinary walking. For instance, ADS during crouch is much faster, making Revenant’s hitbox much smaller. Not to mention, accuracy is boosted during crouch aims. Moreover, crouch-walking makes no noise, making Revenant the perfect ambus